With the first fully stable release of KUDA Shaders, many people are finally trying this shader pack and testing it out for themselves. Now that it’s finally finished, there shouldn’t be any more glitches or errors to worry about. The main reason there are so few bugs and so much compatibility is that KUDA Shaders was in development for so long. KUDA Shaders made it out of Beta and into a full release on January 30, 2018. This is because it’s a well-made addition with very few bugs and a high degree of compatibility compared to other shader packs. Private final LazyOptional optional = LazyOptional.The KUDA Shaders mod is one of Minecraft’s most popular shader packs of all time. Private Spectator9Health s9health = null Public AttributeSupplier.Builder createAttributes() ) Private int s9Health = Player.MAX_HEALTH I've already made a capability that adds a type of mana and also made an item that modifies the entity reach attribute but for some reason, I'm having trouble making a capability modifying player health. Hey there, as the title suggest, I'm trying to make a capability that when the player has it, there health is modified. Now you can share your GitHub link with those who you are asking for help. gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Note that it is intentional that some are not synced with GitHub and this is done with the (hidden). Navigate to GitHub and you should now see most of the files. In the case of GitHub it should look like: /.git Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Open a command prompt (CMD, Powershell, Terminal, etc). The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The most convenient way to do this is via GitHub or another source control hub. When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. minecraft\logs.Ĭurse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Mojang Launcher: When using the Mojang launcher debug.log is found in. log is added the log will appear with the. Windows hides file extensions by default so the installer may appear without the. This log will be called either installer.log or named the same as the installer but with. Post your installer log, found in the same place you ran the installer Please post logs using one of the following sites (Thank you Lumber Wizard for the list):ĭo NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.
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